openFrameworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.The code is written to be massively cross-compatible currently supporting five operating systems (Windows, OSX, Linux, iOS, Android) and four IDEs (XCode, Code::Blocks, and Visual Studio and Eclipse). https://openframeworks.cc
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Sál – Impermanence, uncertainty and instability
Sál (“soul”) is a live media opera exploring the universal concept of impermanence, emphasizing the ever-changing essence of life.
Deriva Arcana + Correo Electrónico + Xiaomi Porno – Horizontal Composition: Bridging Physical and Digital Performance
This collaboration explores the idea of horizontal composition, where every discipline has equal input as to the design of the set, level of energy and overall creative direction. Technology is used to bridge disciplines, so ideas can be reached c...
Illuminate – Wakes of bodily motion in space
Illuminate is an interactive art installation in which the movements of a person through open space are visually augmented and brought to life in front of them in real time through custom-coded interactive visualization software.
PulsØ-Ø
PulsØ-Ø is a large-scale light installation by Rotor Studio designed to operate as an ultra-low-resolution screen (25×3 pixels). This resolution is adequate for enhancing artificial vision processes that would otherwise be challenging to discern o...
Étude on Painting
'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to...
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
Repeater – A feedback loop between a pen plotter and a pen digitizer
Repeater is a custom software that creates a feedback loop between a pen plotter and a pen digitizer. The process starts with the pen plotter tracing the description text. At the same time the software records and draws the text on the screen as c...
Semi-Realistic Rotary Experiences – Reverse engineering physical interaction
Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.
Altar-3000 – An AI prophet in the age of digestible truths
Altar-3000' is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on...
Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of s...
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
TAMI – An intuitive approach to the learning of trigonometry
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the resul...
Blackberry Winter – Artificial human motion in asymmetry
Created by Christian Mio Loclair (Waltz Binaire), 'Blackberry Winter' is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.
SFPC Spring 2019 Student Showcase
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Manus – Exploring pack behaviours in autonomous robots
Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
House Party – Scavenged, mechanical and synthesised orchestra
Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the compute...
Encounter – Suspiciously curious robotics
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
Narciss – AI whose only purpose is to investigate itself
Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a d...
HALO – Sculpting the sunlight into (im)material form
Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material a...
MULTIVERSE – The eternal birth and death of infinite parallel universes
“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infini...
Superception – Expanding human perception with personal projection mapping
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
Learning To See – Making deep neural network predictions on live camera input
Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
Scribble – Haptic interface for autonomous cars to ‘draw’ through traffic
Created by Felix Ros, 'Scribble' is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in ne...
Secret Rhythms – Artificiel’s Three Pieces with Titles
“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-tim...
Bleep Space – iOS Sequencer Toy and Tabletop Arcade
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
The Crystallisation Event – Endless digitisation and supersaturation of data
Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geo...
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