Bright Matter: Afterglow – Joanie Lemercier on light, craft, and the sublime

From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.

20/01/2015
onedotzero: 23–27 November, BFI London [Events]

Photographed by James Medcraft This november onedotzero will once again take over British Film Institute (BFI) and showcase the diverse array of the very latest in visual creativity, via five days of expertly curated compilation screenings, feature films, exhibitions and installations, live audio-visual performances, bar events, education projects, presentations and panel discussions. Like last year, Creative…

07/11/2011
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
School of Machines / Making & Make-Believe

Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.

18/12/2015
HOLO 2 – The Grand Tour

226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.

11/12/2015
Team Eyeo presents INSTINT v3: Creators sharing process + insight & enabling creators

If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).

23/06/2015
HOLO 2 – Back to the (not-so-distant) future

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

11/02/2015
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
HOLO 1 – “The magazine I always wanted to read!”

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

05/06/2014
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013

From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.

Photographed by James Medcraft This november onedotzero will once again take over British Film Institute (BFI) and showcase the diverse array of the very latest in visual creativity, via five days of expertly curated compilation screenings, feature films, exhibitions and installations, live audio-visual performances, bar events, education projects, presentations and panel discussions. Like last year, Creative…

Explore the works of CCI MSc Creative Computing students as they take you through a journey at the senseScape show.

Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.

In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

ONUT are Alix Martínez and Juan Real. Two Spanish multimedia artists and residents in London since 2012. With more than twenty years of experience in digital design, technology and innovation, ONUT is their vehicle to express reflections of the world we are living in while generating (self) reflection and critical thinking through art.Bringing alternative perspectives…

Category: Member Submissions
Tags:

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.

Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.

226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.

As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.

If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).

MoCap + real world LiDAR data + CG + Vicon + light projection with help from Andy Serkis’ Imaginarium, Marshmallow Laser Feast visualise the VW’s invisible data and intelligent sensors in the latest Passat.

Category: Members / News
Tags:

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.

A series of aluminium structures with programmable LED strips, constructing fragments of text that originated in the process of sourcing electronic components from China.

Category: Events / Members / Objects
Tags: / / / / /

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

Eno Henze’s set design creates a backdrop for the atmospheric and emotionally resonant choreography by David Dawson for The Royal Ballet.

Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

Count

1-30 of 34

Tags

  • 4DSOUND
  • A4988
  • After Effects
  • AppStore
  • Artificial Intelligence
  • Bright Matter
  • CGI
  • CNC
  • DfPI
  • Diamond Version
  • Digital
  • ECAL Research Day
  • EPFL+ECAL Lab
  • Elevenplay
  • Environment
  • Events
  • Gwangju
  • Haunted Machines
  • IRCAM
  • Impakt Festival
  • London
  • Lumiere
  • MUTEK
  • Maotik
  • Murcof
  • Philae
  • Physical Computing
  • Processing
  • Raspberry Pi
  • Rosetta
  • SAT
  • SFPC
  • Sound
  • Squidsoup
  • The Royal Ballet
  • TodaysArt
  • UAL
  • Vera Molnar
  • Animation
  • Anniversary
  • Announcement
  • Arduino
  • Art
  • Art and technology
  • Audiovisual
  • Bartlett
  • Bfi
  • Book
  • C++
  • Camera
  • Can
  • Can events
  • Canlabs
  • Choreography
  • Cinema4d
  • Cloud computing
  • Code
  • Collaboration
  • Comet
  • Community
  • Computation
  • Computer science
  • Creative technology
  • Creativeapps
  • Critical making
  • Dance
  • Data visualisation
  • Deathprod
  • Debug
  • Design
  • Distribution
  • Dmx
  • Documentation
  • Drawing
  • Drawing machine
  • Ecal
  • Edge of frame
  • Editorial
  • Education
  • Electronic music
  • Event
  • Exhibition
  • Eyebeam
  • Featured
  • Features
  • Festival
  • Fiction
  • Field
  • Fieldio
  • Film
  • Fluid
  • Generative
  • Ghosts
  • Grasshopper
  • Holo
  • Holo 1
  • Holo2
  • Houdini
  • IPhone
  • Insight
  • Installation
  • Instint
  • Instrument
  • Interactive
  • Interactive architecture lab
  • Interactive fiction
  • Internet of things
  • Interview
  • Iot
  • Javascript
  • Kaleidoscope
  • Kinect
  • Landcape
  • Landscape
  • Launch
  • Led
  • Lenticular
  • Light
  • Logic
  • Machine learning
  • Magazine
  • Making
  • Manufacture
  • Mapping
  • Math
  • Max bense
  • Media art
  • Media technology
  • Member submission
  • Memory alloy
  • Milan design week 2013
  • Minneapolis
  • Mirror
  • Mit media lab
  • Monolake
  • Montreal
  • Neural network
  • New york
  • Nike
  • Nyc
  • Object
  • OfxCv
  • OfxOpenNI
  • OfxTimeline
  • Onedotzero
  • OpenFrameworks
  • Optics
  • Organism
  • Osc
  • Painting
  • Panel
  • Particles
  • Partner
  • Pedgagoy
  • Performance
  • Photography
  • Physical
  • Plotter
  • Press
  • Print
  • Printing
  • Process
  • Projection
  • Projection mapping
  • Projects
  • Ps3eye
  • Publication
  • Publishing
  • Python
  • Rca
  • Reflection
  • Rendering
  • Report
  • Representation
  • Ritual
  • Robotics
  • School
  • School of machines
  • Science
  • Screening
  • Sculpture
  • Selfie
  • Sequencer
  • Shadow
  • Sharing
  • Short film
  • Show
  • Showcase
  • Simulation
  • Skylar tibbits
  • South korea
  • Speculatiom rachel uwa
  • Speculative design
  • Speculative fiction
  • Stage
  • Stepper-motor
  • Stockists
  • Storytelling
  • Student
  • Surveillance
  • Sustainability
  • Teaching
  • Technology
  • Tonejs
  • Tools
  • Unity
  • V&a
  • Video
  • Virtual character
  • Vvvv
  • Web film