/?s=Detector
Displaying search results
16 ResultsHALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.
At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!
Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
Created by Sam Conran at the RCA/Design Interactions, the Kabbalistic Synthesizer is a is a musical synthesiser that operates using waveforms generated by the Earths magnetic field, noise via magnetic storms of Jupiter and keyboard via cosmic rays.
“The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defence blogs that is translated from text to speech.
Created by Susanna Hertrich, Jacobson’s Fabulous Olfactometer (JFO) is a sensorial prosthesis that mimics mammalian ‘flehmen’ when air pollution levels are high. The prosthetic is modeled after a sense organ that enables certain animals to sense odourless chemicals.
Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
The school has completed the The First Class and presented projects, work in progress and collaborations at the Eyebeam Art and Technology Center. CAN selects and presents 5 great projects that have drawn our attention.
Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.