Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

21/11/2017
Dökk – Live media performance by fuse*

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

03/01/2018
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Chasing the Moon by Kun-Yang Lin (Taiwan/USA) – 《追月》

DES Arts present its second core production of the year, “Moon Odyssey”, 追舞。追月.《追月》Chasing the Moon takes us on a journey from traditions rooted in history and deep-seated expectations to the inherent unpredictability of contemporary life, which seems to contradict our desire for balance and simplicity.

18/09/2024
G80 – (un)Equitable variables

G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller’s “World Game”. Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patterns without their intervention, suggesting interference/effect to/on other variables.

10/09/2024
Sorn-Lai – Technosphere and post-singularity

“Sorn-Lai” is an immersive narrative set in a post-singularity world where biology and technology merge. In the White Forest, life fuses with AI and biotech. Through a researcher’s journey, it explores ethical and sustainable implications of our technological advancements, urging reflection on our relationship with technology and nature in the Anthropocene.

16/07/2024
Egg – A time capsule

The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.

31/05/2024
System Process Form: Type as Algorithm

System Process Form is a detailed survey of MuirMcNeil’s Two type system, an extensive collection of geometric alphabets in which every stroke, shape, letterform and word is designed to correspond and collaborate in close harmony.

08/04/2024
The Case for a Small Language Model – Generative AI and Authorship

The Case for a Small Language Model is a speculative AI installation inspired by the work of Dutch composer and poet Rozalie Hirs. The installation shows the entire book printed on five 30 meter long strips of labelprinter paper that scroll in both directions As the five lines move back and forth, a vertical reading allows for new combinations to emerge.

31/01/2024

Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.

Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.

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“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.

Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Now in its 8th year, FITC Amsterdam 2015 is host to the latest and greatest in design, technology and cool shit from all around the globe.

Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.

DES Arts present its second core production of the year, “Moon Odyssey”, 追舞。追月.《追月》Chasing the Moon takes us on a journey from traditions rooted in history and deep-seated expectations to the inherent unpredictability of contemporary life, which seems to contradict our desire for balance and simplicity.

G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller’s “World Game”. Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patterns without their intervention, suggesting interference/effect to/on other variables.

Hyperthread explores the aesthetics of parametric chip design through the lens of the Jacquard Loom. It is based on public domain microchips and emulators that perform different functions such as a cryptographic key generator, a general purpose CPU or a simple flipflop (the fundamental building blocks of a microchip).

“Sorn-Lai” is an immersive narrative set in a post-singularity world where biology and technology merge. In the White Forest, life fuses with AI and biotech. Through a researcher’s journey, it explores ethical and sustainable implications of our technological advancements, urging reflection on our relationship with technology and nature in the Anthropocene.

The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.

System Process Form is a detailed survey of MuirMcNeil’s Two type system, an extensive collection of geometric alphabets in which every stroke, shape, letterform and word is designed to correspond and collaborate in close harmony.

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On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

Created by Julius von Bismarck & Benjamin Maus, Round About Four Dimensions sculpture represents a “hypercube”, “four-cube” or “tesseract”, often cited in mathematical and physical theories to illustrate concepts beyond three spatial dimensions.

The Case for a Small Language Model is a speculative AI installation inspired by the work of Dutch composer and poet Rozalie Hirs. The installation shows the entire book printed on five 30 meter long strips of labelprinter paper that scroll in both directions As the five lines move back and forth, a vertical reading allows for new combinations to emerge.

Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

Today, technology imperils millions of jobs, robots are crowding factory floors, and artificial intelligence will soon pervade every aspect of our economy. How will this change the way we live? And what can we do about it? The answers lie in Blood in the Machine.

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