G80 – (un)Equitable variables

G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller’s “World Game”. Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patterns without their intervention, suggesting interference/effect to/on other variables.

10/09/2024
The Tyranny of Birds

The Tyranny of Birds by Neil Mendoza empowers bread to escape its avian oppressors. The installation consists of a flock of robotic bread birds that take flight when real birds appear on the screens surrounding them. It was created for The Children’s Museum of Pittsburgh during an artist residency there. Each bird starts life as…

24/09/2020
Animas – Music co-creation with AI

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

06/03/2023
Sleep Like Mountains – (Re-)discovering bodies in landscapes

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

17/01/2022
Sol – An apparatus that depicts pathways of the sun

Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.

12/01/2022
Floating Codes – The (spatial) topology of an artificial neural network

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

05/01/2022
CMD: Experiment in bio-algorithmic politics

Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.

15/01/2020
Wellograph – Drawing machine that raises awareness on water crisis

Created by TehranPlatform team, Wellograph is a temporary installation exhibited in 8th Tehran Annual Digital Art Exhibition, part as an installation and part as a performance. It uses a mobile drawing machine to turn layers of data into 120*120 cm drawings through a durational performance. Concentrating on environmental issues, the set of data chosen to…

16/05/2019

G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller’s “World Game”. Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patterns without their intervention, suggesting interference/effect to/on other variables.

Created by Jamy Herrmann at ECAL, MEMOGRAM is a (non)camera that prints our images in the form of a written description, inviting users to (re)discover those moments in images.

Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.

Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.

The Tyranny of Birds by Neil Mendoza empowers bread to escape its avian oppressors. The installation consists of a flock of robotic bread birds that take flight when real birds appear on the screens surrounding them. It was created for The Children’s Museum of Pittsburgh during an artist residency there. Each bird starts life as…

Category: Member Submissions
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Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.

Category: Arduino / Members / Python
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Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.

Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.

The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.

Tactilu is a research project embracing remote haptic/tactile communication. The device takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by smartphones.

Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

Created by computational media artist, designer and entrepreneur Andreas Rothaug from Futura Epsis 1, Lumos Ra is a lamp with app-connectivity that interprets music, playfully exploring color gradients: an interactive experience stimulating and merging the visual and acoustic senses.

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one’s daily rhythmic flow. The device takes in the user’s stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.

Created by TehranPlatform team, Wellograph is a temporary installation exhibited in 8th Tehran Annual Digital Art Exhibition, part as an installation and part as a performance. It uses a mobile drawing machine to turn layers of data into 120*120 cm drawings through a durational performance. Concentrating on environmental issues, the set of data chosen to…

Category: Member Submissions
Tags:

Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.

Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

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