Wetlands – A web-based interactive ecosystem, poetically visualising living data and user interactions

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

10/08/2020
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
Electrostatic Pollen – Solar-powered genomic beacon

Electrostatic Pollen is an artificial plant, a system, that converts energy from the sun into the proliferation of genes. It is a surrogate host for the genetic material of the common peach tree and it continuously broadcasts the complete genomic sequence, indefinitely, as long as the electronics remain intact.

18/10/2024
Egg – A time capsule

The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.

31/05/2024
Non-Fungible Plants – NFP.garden

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

25/01/2024
Evolution – Animate and the inanimate

“Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations.

14/03/2023
plant_bot – Interdependency

plant bot is a time based interactive art installation where the fates of a living plant and a computer are interdependent. Essentially the plant attempts to train a computer using image recognition. Through this process the computer will learn to recognize when the plant needs water based on images it takes of the plant.

21/11/2022
SMOG SEASON-Air Pollution Data

SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

23/02/2022

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

Category: Javascript / Member Submissions
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Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.

Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

A rectangular room with 6 separate projection on the walls creating almost a 360º environment with an array or evolving creatures going through stages of development – evolution from simple to complex with human like properties and generative behaviours.

Earlier this year, we have been thinking about “curated workshops”, an opportunity to bring people together to work for a very short period and share their creations. These would include setting up a team, inviting a few high-profile individuals and opening up submissions for participation.

Diriyah Art Futures (DAF), the MENA region’s first hub dedicated to New Media and Digital Art, has announced a call for applications to its inaugural Mazra’ah Media Art Residency for experienced artists and scholars.

Electrostatic Pollen is an artificial plant, a system, that converts energy from the sun into the proliferation of genes. It is a surrogate host for the genetic material of the common peach tree and it continuously broadcasts the complete genomic sequence, indefinitely, as long as the electronics remain intact.

The Air Quality Sensor is a beautiful home object that helps you discover how air quality is affecting your environment – now looking for support via Kickstarter.

The Egg is a time capsule that keeps an object or message secret. At the date and time of your choice, it hatches to reveal its contents. It can be used to give something important to a loved one or to yourself.

Data Bugs is an immersive emotional installation that makes tangible and experiential the working mechanism of a neural network, demystifying the omnipotence that is too often attributed to AI.

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

LOW·AI BOX is an AI machine art that includes a transparent machine structure, an AI system, a sensor system, and an IoT system.

Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

“Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations.

plant bot is a time based interactive art installation where the fates of a living plant and a computer are interdependent. Essentially the plant attempts to train a computer using image recognition. Through this process the computer will learn to recognize when the plant needs water based on images it takes of the plant.

In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.

In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.

Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.

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