Specimen Box—Analyzing Botnet Activity

Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.

25/11/2014
Summer 2019 Diversions!

“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901…

03/10/2019
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
HOLO 2 – An Illustrated Countdown

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

18/06/2015
HOLO 2 – Back to the (not-so-distant) future

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

11/02/2015
Technology Gets Personal at FITC Wearables

Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.

20/11/2014
Landscape Futures – an interview with Geoff Manaugh

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

12/09/2013
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category: Members / Review
Tags: / / /

Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

Asia Culture Center (ACC) is pleased to announce the International Open Call for ACC Residency 2022. Applications are currently being accepted online with a submission deadline of June 13, 2022.

“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901…

Category: Member Submissions
Tags:

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.

In just a short few weeks, NODE is back for another edition and invites you to take part in a week long exploration of creative technologies.

Join us at the 13th edition of Mapping festival (May 11 to 28) in Geneva, Switzerland, for an eclectic exhibition, workshop, and performance program and – a Mapping first – the two-day forum “Paradigm Shift”.

Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.

Category: Arduino / Members
Tags: / / / / / /

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Category: Members / News / WebApp
Tags: / / / / /

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.

Created at FABRICA, Patch of Sky is a set of three Internet connected ambient lamps that share, in real-time, the sky above us.

Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Curated in collaboration with the Moscow-based sound, art and technology community MIGZ, we are pleased to announce the Educational Programme for the Moscow International Festival “Circle of Lights” taking place 5th and 6th October at the Red October district.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically “undo” the print.

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012

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