“The book reveals visually the interdisciplinary roots of computational design in postwar technology research projects and in the ensuing intertwining of mathematical, engineering, architectural, and artistic practices.”
During the three decades following the Second World War, before the advent of the personal computer, government investment in university research in North America and the UK funded multidisciplinary projects to investigate the use of computers for manufacturing and design. Documenting the eponymous exhibition, ‘Designing the Computational Image, Imagining Computational Design’ explores this period of remarkable inventiveness and traces its repercussions on architecture and other creative fields through the work of computational architects, designers, and artists working today. Alongside a compelling visual archive showcasing hundreds of unpublished or lesser-known computational images, drawings, films, and software, the book features essays by architecture, media, and science and technology scholars offering close readings of specific images, as well as conversations and interviews with historical protagonists and contemporary practitioners. Together, these materials illuminate in unprecedented detail the confluence of technical innovations in software, geometry, and hardware with a fledging technological imaginary of design and creativity, tracing the emergence—and reimagining the potentials—of a vibrant field of interdisciplinary research and practice.
Since 2008, CreativeApplications.Net (CAN) has been a driving force, tirelessly influencing and shaping the conversations surrounding technology, society, and critical making. With a community of 1600+ members and a vast library boasting over 3,500 meticulously curated projects, experiments, texts, and reviews, CAN stands resolute as an unparalleled resource for students, educators, practitioners, curators, and cultural producers.
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We were told that the internet would dematerialize society and decrease energy use. Contrary to this projection, it has become a massive infrastructure and a rapidly growing energy consumer. In this series of articles, Low-tech Magazine examines the reasons behind the ever-expanding resource use of digital communication and what we can do about it.
This book will provide newcomers with a thorough introduction to the past, present and future of speculative design and related approaches. Experienced practitioners will have the opportunity to check in and learn more about diverse approaches, methods and tools, as well as case studies.
The word scale is tricky. It invites many definitions, orientations and connections to ourselves, our surroundings and our tools. However, to think of scale as solely technical is reductive and omits the relations, feelings and beliefs that come with such measurements and images. In this book, eight authors come together to challenge our conventions and understanding of scale as grounded in the human.
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.
Since 2008, CreativeApplications.Net has been a driving force, tirelessly shaping the conversations about technology, society, and critical making. From online and offline publications to live events, CAN has shaped many of the innovative creative practices we know today.
As a member, you can access all content on CAN, post your own projects, join the conversations, and enjoy ad-free reading!
Your support also ensures we keep the site as ad-free as possible, allowing us to focus on what we do best: showcase amazing work. Above all, you will join because you believe in the value of CAN and wish to see it thrive for years to come.
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