Thirteen multidisciplinary thinkers probe the ubiquity of randomness across culture and science. Considering markets, weather systems, evolutionary leaps, and world generation in videogames, the invited contributors trace the contours of chance, ‘luck,’ and random number generation from its Cold War military-industrial complex origins to contemporary software art.
“If everything happens for a reason, then the universe is a well-oiled narrative machine. An encounter that leads to romance: predestined. A winning lottery ticket: lucky. Your birth: significant. Or is it?”
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Presenting their fifty-two cards, along with thoughts and ideas about the data-drawing process, Dear Data hopes to inspire you to draw, slow down and make connections with other people, to see the world through a new lens, where everything and anything can be a creative starting point for play and expression.
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.
Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles.
In What Algorithms Want, Ed Finn considers how the algorithm – in practical terms, “a method for solving a problem” – has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking.