Eliss Infinity – The pinnacle of iOS gaming returns

When the iPhone launched, Apple did't provide any support for third-party software: Steve Jobs believed that web applications served over the internet could provide adequate functionality required for most users. With the release of iPhone OS 2.0 in July 2008, Apple launched the App Store; officially introducing third-party application development and distribution to the platform. Unfortunately most apps available at the time were primarily driven by the button input, and only a small handful of developers were exploring the device's creative potential - the multi-touch. One of those developers, or to be more precise artists, was Steph Thirion.

Steph had been primarily working in the area of visualisation, visualising cars in big cities while also exploring the potential of experimental games in his free time, building things such as jet-pack-girl a crossover between a game and an experimental interface, or dehors i dedans, a short story, told with interactive type. At the same time he also participated at game mod workshop, an exercise on getting creative with code, without any knowledge of programming, paving the way for his thinking about games.

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