HOLO 1: A first look

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

18/12/2013
Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013
IDNA – Spatial storytelling prototype for the iOS

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

17/10/2013
Looks Like Music – Yuri Suzuki at Mudam 2013

For its summer project in 2013, Mudam’s Publics Department invited Yuri Suzuki to conceive Looks Like Music, an audiovisual installation based on his work with Colour Chaser – beautifully designed but minimal vehicle that detects and follows a black line whilst it reads crossing coloured lines and translates them as RGB data into sound.

22/08/2013

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

Category: HOLO
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Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.

AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.

Now in its 7th year, FITC Amsterdam 2014 is host to design, technology and cool shit from digital creators and world renowned speakers at the Felix Meritis this February. Learn about installations, web frameworks, experiential media, HTML5, creative coding, JavaScript, projection mapping, design and so much more.

Eno Henze’s set design creates a backdrop for the atmospheric and emotionally resonant choreography by David Dawson for The Royal Ballet.

Anitype speaks in code and provides a letter and a sandboxed environment for anyone to tinker and animate characters from the roman alphabet.

The school has completed the The First Class and presented projects, work in progress and collaborations at the Eyebeam Art and Technology Center. CAN selects and presents 5 great projects that have drawn our attention.

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how to run openFrameworks on the Raspberry Pi.

John Lennon: The Bermuda Tapes in an interactive Album App that tells the story of John Lennon’s life changing journey sailing through a mid-Atlantic storm to Bermuda in June 1980, the creative discovery during his time on the island and the artistic collaboration from abroad with wife Yoko Ono at home in New York.

Miles has used Processing and Box2D to create an augmented projection on the keyboard. As the user types, the “fleas” swarm around the pressed key, avoiding the letters and moving onto the next.

Category: Members / Processing
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Alpha-ville announces the launch of Alpha-ville EXCHANGE – a new series of events designed to give the London art, tech and creative communities the opportunity to connect, exchange ideas, get inspired and discover new talent.

Category: Members / Sponsored
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IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

Category: Members / Unity
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In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We’ll look at the technical details of the (simplified) version that is now included as a sample with Cinder (0.8.5+).

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.

Rewind is a digital clock collection designed to revive a physical link with the reading of the time. For all three clocks, a unique way to rewind its mechanism is introduced making the stronger and more meaningful connection between the physical and the digital.

On September 26th the Vienna Tourist Board will be hosting an event where Alex Kiessling is creating artworks not only in Vienna, but simultaneously in Berlin and London with the help of 2 industrial robots.

Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.

The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.

Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.

For the third time, KIKK Festival will take over Namur (Belgium) to showcase the latest movers and shakers in the worlds of digital art and design. KIKK brings together the world’s most talented creative coders, innovators, designers, artists and researchers.

“Void” is a large scale mechanical structure that uses 8 synchronized winches system, suspended from 8 corner of the cubical space to produce light paintings over the public parking lot in Nagoya, Aichi Prefecture, Japan.

For its summer project in 2013, Mudam’s Publics Department invited Yuri Suzuki to conceive Looks Like Music, an audiovisual installation based on his work with Colour Chaser – beautifully designed but minimal vehicle that detects and follows a black line whilst it reads crossing coloured lines and translates them as RGB data into sound.

PROFILE- DEPART are Vienna based designers and directors with projects that explore fields of text, image and sound and range from interactive installation to net-based applications, performances and A/V live shows.

Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.

The project uses digital practices and processes to blur the lines between photography, data visualization, textile design, and computer science. The result are works that serve not only to render visible the invisible processes mediating everyday experience.

Once we take a step back from our screens and look at exciting new opportunities Leap Motion provides, we may discover and begin to describe new ways of computer-human interaction. Here are our top 10 up-to-date.

Adrien M / Claire B put the human body and the center of art and technology and use custom developed tools to serve a timeless visual poetry.

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