CAN 2019 – Highlights and Favourites

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

23/12/2019
DIGITALIVE, an attempt to define a Contemporary Manner

The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…

02/10/2018
Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

21/11/2017
CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016

SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.

14/09/2015
Team Eyeo presents INSTINT v3: Creators sharing process + insight & enabling creators

If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).

23/06/2015
Rethinking Art & Machine – A Conversation with Marla Wasser

Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.

26/02/2015

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.

The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’

This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.

A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and practices.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

CAN contributor Dylan Schenker considers AUTOMATA (“art made by machines for machines”) and the uneasy relation between human and machine aesthetics at the third edition of Montreal’s BIAN digital art biennale.

Taking place at Espacio Fundación Telefónica in Lima between 17 March – 19 June, New Realities is a touring exhibition curated and produced by Alpha-ville which explores how the phenomenal pace of technological advancement is changing the way we perceive ourselves and our world.

Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.

SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.

If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).

This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.

Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.

Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.

Google’s got a new consumer hardware initiative is a mobile phone with machine vision eyes, ultra-fast inner-ears and spatially aware brains. And around that 5″ Android reference hardware, could this be all your AR Kickstarters come true?

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

This installation by Seiko Mikami, consisting of three parts, is currently set up in YCAM – Yamaguchi Center for Arts and Media

Count

31-60 of 60

Tags

  • 3d Printing
  • AV&C
  • Android
  • Apple computer
  • Arsenal
  • Art Gallery of Nova Scotia
  • AxiDraw
  • BIAN
  • Brazil
  • CAD
  • CAM
  • Cambridge University CAD Group
  • Cardioid microphone
  • Carnegie Mellon
  • Cement
  • Consciência Cibernética
  • DfPI
  • Digital Culture
  • Elektra
  • Environment
  • Events
  • Frankfurt
  • Games
  • Generative Design
  • IAAC
  • ImageMagick
  • Institute for Applied Autonomy
  • Interface
  • Itau Cultural
  • Kadenze
  • LabVIEW
  • Lima
  • London
  • MIT Servomechanisms Laboratory
  • MUTEK
  • Manfred Mohr
  • Mapping Festival
  • MaxMSP
  • MircorFlexE100
  • Molleindustria
  • NODE10
  • OBS
  • Objects
  • Orlan
  • Pe Lang
  • Pittsburgh
  • Plywood
  • Printed paper
  • Processing
  • PyTorch
  • Quadrature
  • Raspberry Pi
  • Robatlab
  • SAT
  • SFPC
  • SN74HC595N multiplexer
  • Semiconductor
  • Sketchpad
  • Sound
  • THEMUSEUM
  • Telefónica
  • The Computer History Museum
  • Theory
  • UAL
  • UR10
  • Women on Waves
  • XNA
  • Yamaguchi
  • Abb
  • Acrylic
  • Anigif
  • Animals
  • Animation
  • Architecture
  • Arduino
  • Art
  • Artifact
  • Audi
  • Automation
  • Bartlett
  • Behaviour
  • Biocomposite
  • Biomaterial
  • Biomimicry
  • Book
  • Books
  • Bots
  • Building
  • C++
  • Camera
  • Can
  • Can event
  • Cci
  • Cellular automata
  • Choreography
  • Code
  • Community
  • Computer vision
  • Construction
  • Creative code
  • Creative computing institute
  • Creative technology
  • Creativeappsnet
  • Critical making
  • Cross-disciplinary
  • Cv
  • Darpa
  • Data
  • Data visualisation
  • Dead media
  • Design
  • Development
  • Device
  • Digital art
  • Digital camera
  • Disnoavation.org
  • Document
  • Drawing
  • E-ink display
  • Ecosystem
  • Education
  • Electronics
  • Exhibition
  • Exhibtiion
  • Exonemo
  • Experiment
  • Experimental
  • Experimental art
  • Fabrication
  • Featured
  • Features
  • Festival
  • Field
  • Field notes
  • Font
  • Fragmentin
  • Fuse
  • Geometry
  • Gif
  • Gifpop
  • Google
  • Graffiti
  • Guest post
  • IPhone
  • Infrared
  • Insect
  • Insight
  • Installation
  • Instint
  • Interactive
  • Interactive architecture
  • Interactive architecture lab
  • Interactive installation
  • Internet of things
  • Interview
  • Invisible ink
  • Japan
  • Javascript
  • Kinect
  • Laser scanning
  • Ldf
  • Learning
  • Lenticular
  • Light
  • Light installation
  • Light painting
  • LumiBots
  • Machine
  • Machine learning
  • Madmapper
  • Materiality
  • Media art
  • Media design
  • Mediaart
  • Medicine
  • Micro-controller
  • Mimicry
  • Minneapolis
  • Mirror
  • Mit
  • Mit media lab
  • Mobile
  • Montreal
  • Motion tracking
  • Motor
  • Movement
  • Music
  • Narrative
  • Nature
  • Network
  • Never apart
  • New media
  • New media art
  • Object
  • OfxCv
  • OfxEasing
  • OfxGizmo
  • OfxOneEuroFilter
  • OpenFrameworks
  • Opencv
  • Paper
  • Partner
  • Pedgagoy
  • Pen
  • Performance
  • Performingarts
  • Physical
  • Piezo sensor
  • Politics
  • Polycarbonate tube
  • Print
  • Process
  • Progress
  • Projection
  • Projection mapping
  • Projector
  • Publishing
  • Python
  • Radical norms
  • Rca
  • Receipt printer
  • Research
  • Resistor
  • Review
  • Rndr
  • Robotics
  • Robots
  • Sao paulo
  • Sculpture
  • Sensors
  • Servo
  • Servo motor
  • Sharing
  • Sight & sound
  • Simulation
  • Social
  • Software
  • Software art
  • Spatial
  • Speculative design
  • Student
  • Surveillance
  • Tablet
  • Technology
  • Top media art
  • Tutorial
  • Typography
  • Uv
  • Video
  • Virtual reality
  • Voice
  • Vvvv
  • Webcam
  • Website
  • Window
  • Ycam
  • Zine