HOLO 1 – “The magazine I always wanted to read!”

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

05/06/2014
EM15, May 27 – June 1, 2014

As part of EM15 in Montreal, CAN will be organising live Q&A sessions with audiovisual performers Matthew Biederman and Alan Thibault, and Paul Prudence.

15/05/2014
HOLO 1: A first look

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

18/12/2013
Resonate 2013 – The Best Kind of Noise

In less than 3 days Resonate 2013 Festival kicks off in Belgrade and we have been making final preparations to greet over 1200 visitors from all over the world. This should also explain the lack of posts on CAN in the last few days and also the next few days. In case you missed info…

18/03/2013
What if CAN was a Magazine?

What if CAN was a magazine? What kind of stories would we tell in a different medium? The web is built for speed and while it is great for skimming and sharing it leaves a lot to be desired when it comes to telling long and in-depth stories. The details, references, influences, the processes that contribute to…

15/11/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012

A report on the CAN/HOLO artist Q&A sessions and related audiovisual performances at Montreal’s EM15 festival, which was jointly organized by the teams behind MUTEK and Elektra.

Category: CAN Events
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With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

As part of EM15 in Montreal, CAN will be organising live Q&A sessions with audiovisual performers Matthew Biederman and Alan Thibault, and Paul Prudence.

Category: CAN Events
Tags: / / / /

Keeping in line with her prolonged interest in representing urban flows, Tori Foster’s Cadence transforms vehicular activity into a four-minute loop of flowing streams of animated electromagnetic flip-discs.

Opening this Saturday (April 26) and presented by the Art Museum of Lugano in Switzerland, 36 ventilators, 4.7m³ packing chips is the new installation by Zimoun, swiss born and Bern based artists known for his architecturally-minded platforms of sound.

Greg J. Smith reviews Anthony Dunne & Fiona Raby’s recent ‘critical design’ treatise “Speculative Everything”.

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

Category: HOLO
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Eno Henze’s set design creates a backdrop for the atmospheric and emotionally resonant choreography by David Dawson for The Royal Ballet.

In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We’ll look at the technical details of the (simplified) version that is now included as a sample with Cinder (0.8.5+).

PROFILE- DEPART are Vienna based designers and directors with projects that explore fields of text, image and sound and range from interactive installation to net-based applications, performances and A/V live shows.

We are pleased to announce the launch of CreativeApplications.Net’s Shop and an option to pre-order CAN’s upcoming sister publication, HOLO magazine

Category: HOLO / News
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Canadian artist Dafydd Hughes’ Every Face in the Americans ‘feeds’ Robert Frank’s famous collection of photographs to iPhoto’s facial recognition algorithm to recontextualize the work.

Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.

In less than 3 days Resonate 2013 Festival kicks off in Belgrade and we have been making final preparations to greet over 1200 visitors from all over the world. This should also explain the lack of posts on CAN in the last few days and also the next few days. In case you missed info…

Over the last 4 weeks you’ve served us a potent cocktail of enthusiasm, affirmation and disbelief. Each morning we woke up to surpassed expectations. When the 456th pledge pushed us over the 100% mark only five days into our campaign..

What if CAN was a magazine? What kind of stories would we tell in a different medium? The web is built for speed and while it is great for skimming and sharing it leaves a lot to be desired when it comes to telling long and in-depth stories. The details, references, influences, the processes that contribute to…

Category: HOLO
Tags:

Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia. 

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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