Material Sequencer – Physical materiality of sound

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

19/11/2021
Wireless Fidelity Workshop

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

22/04/2021
“Live code your track live” / Umanesimo Artificiale 1st Album Release

“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

29/06/2020
EPPD #112019 – Studio NOWHERE

The Experimental Prototype of Project Droid (EPPD_#112019) is an evolving concept developed by Studio NOWHERE, in order to discuss the relationship between man, machine and nature. Based off of one of the Studio’s early research projects, the EPPD_#112019 began with the investigation into a structure of a mechanical limb, using pneumatic devices and studio-made air…

14/01/2020
Skin-awareness

The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself. The…

11/10/2018
MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
Inventing the Future at MUTEK_IMG

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

04/05/2018
CarbonScape – Pollution soundscape by h0nh1m

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

12/01/2018

The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM.

‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.

Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Florida USA.

Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

Digital Atmosphere is a Mixed Reality experience from internationally renowned digital artist duo Daria Jelonek and Perry-James Sugden, known as Studio Above&Below. The piece looks at how technology and art can illuminate the quality of air, usually invisible to the naked eye, and bring us an urgent step closer to a sustainable future. At a…

“Live code your track live” Umanesimo Artificiale multimedia label first release  Preview: 27.06.2020 (24h online A/V streaming)Release: 28.06.2020 (Bandcamp) ‘Live code your track live’ is live code sound at its finest!  93 minutes of the purest sounds coded live by an international community of live coders. The 16 tracks (+1 bonus track by Renick Bell)…

Category: Member Submissions
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Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

The Experimental Prototype of Project Droid (EPPD_#112019) is an evolving concept developed by Studio NOWHERE, in order to discuss the relationship between man, machine and nature. Based off of one of the Studio’s early research projects, the EPPD_#112019 began with the investigation into a structure of a mechanical limb, using pneumatic devices and studio-made air…

Category: Member Submissions
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Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.

CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.

Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.

Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.

HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.

Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.

The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself. The…

Category: Member Submissions
Tags:

Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.

Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.

A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.

Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

OPENRNDR is a tool to create tools. It is an open source framework for creative coding for Kotlin that simplifies writing real-time interactive software.

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.

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