Adnose – Anosmia and (ML) smell prediction

dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.

09/05/2023
Evolution – Animate and the inanimate

“Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations.

14/03/2023
Space Odyssey – Azure Kinect & TouchDesigner Powered Interactive Projection

Commissioned by GOFY, Hologrix’s Space Odyssey is an interactive installation that takes audiences on an immersive journey through outer space. We created three real-time generative scenes using TouchDesigner software and projected onto a 12-meter-wide canvas on the façade of a building. The installation uses Microsoft’s Azure Kinect device to track motion data of participants as…

03/03/2023
FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
Ghostwriter – GPT3 Powered Typewriter

Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.

16/12/2022
Call for Researchers to join Antikythera

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

20/10/2022
On reflection: an interactive film installation

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

22/06/2022
Another Moon – Kimchi and Chips

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

06/04/2022
Resonate (2012–2018)

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

14/03/2022
SMOG SEASON-Air Pollution Data

SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

23/02/2022
Sleep Like Mountains – (Re-)discovering bodies in landscapes

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

17/01/2022
The Lost Passage

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

25/11/2021
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
Inside Inside – Remixing video games and cinema with ML

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

02/09/2021

dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.

Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.

“Evolution” is an immersive audio-visual installation and performance that celebrates the vitality of inorganic materials. The project takes its inspiration from the physics phenomenon of Cymatics, which has demonstrated that certain substances can autonomously form complex patterns in response to vibrations.

Current students at UAL Creative Computing Institute on the MSc Creative Computing course, have design and curated an exhibition inspired by the words of english poet William Blake.

Category: Member Submissions
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Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.

Commissioned by GOFY, Hologrix’s Space Odyssey is an interactive installation that takes audiences on an immersive journey through outer space. We created three real-time generative scenes using TouchDesigner software and projected onto a 12-meter-wide canvas on the façade of a building. The installation uses Microsoft’s Azure Kinect device to track motion data of participants as…

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.

Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.

The new HTW Master’s programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!

In “Voyage”, we travel through Southeast Asia, exploring its flora and fauna through watercolours selected from the National Museum of Singapore’s William Farquhar Collection of Natural History Drawings.

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

Between October 6th and 9th 2022, the 11th edition of the Patchlab Digital Art Festival will be held in Krakow.

Created by Richard Vijgen, ‘Eternal Blue’ is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

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SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.

Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one’s daily rhythmic flow. The device takes in the user’s stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.

The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM.

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…

The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.

Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

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