Rethinking Art & Machine – A Conversation with Marla Wasser

Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.

26/02/2015
HOLO 2 – Back to the (not-so-distant) future

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

11/02/2015
Convergence, An ‘Art + Technology’ Summit at The Banff Centre

Convergence Summit, a four day conference “on art + technology” that took place at the Banff Centre Nov 27-29th. Located in the idyllic mountain-surrounded town of Banff, Alberta, the massive arts incubator played a important role in shaping discourse in and around ‘new media’ in the 90s and early aughties. With Convergence, the centre is planting a flag down and reasserting their importance as a key international digital arts venue—here is CAN’s report on the proceedings.

08/12/2014
Report from Super Flying Tokyo – February 2014

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

04/03/2014

“The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defence blogs that is translated from text to speech.

Category: Members / Sound
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Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

Created by Moscow based artist Dmitry Morozov aka ::vtol::, Oil is the latest in the series of installations by Dmitry that explore the relationship between the material and ephemeral in contemporary culture.

Created by COCOLAB from Mexico and commissioned by ARCA, Cycles is an audio visual installation that uses a series of laser projectors to visualise short cycle audio compositions by a collection of A/V artists.

Convergence Summit, a four day conference “on art + technology” that took place at the Banff Centre Nov 27-29th. Located in the idyllic mountain-surrounded town of Banff, Alberta, the massive arts incubator played a important role in shaping discourse in and around ‘new media’ in the 90s and early aughties. With Convergence, the centre is planting a flag down and reasserting their importance as a key international digital arts venue—here is CAN’s report on the proceedings.

Category: Events / Members
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By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.

Created by David Colombini at ECAL, Attachment is a poetic machine that allows you to send messages, images, or videos into the air using a biodegradable balloon with intention to rediscover expectation, random and the unexpected uncommon with the current forms of communication.

Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.

In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….

The following is a collection of new generative pieces created by Walter Gorgosilits aka dextro from Austria, one of the pioneers of generative Macromedia Director programming.

Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.

Play the World invites visitors to perform with a keyboard that finds samples with the same note in near realtime from web radio stations around the world.

Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.

A report on the CAN/HOLO artist Q&A sessions and related audiovisual performances at Montreal’s EM15 festival, which was jointly organized by the teams behind MUTEK and Elektra.

Category: CAN Events
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Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.

Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.

Created by Andreas Gysin in collaboration with Sidi Vanetti, Fari is a kinetic installation created with an array of moving light heads in a geometric configuration and programmed as a choreography.

Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).

“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.

Category: Members / Objects
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As Robert Henke sets of on his tour with the new project Lumière, kicking off in NYC on the 10th May, we offer a little preview of what is to come.

The Oplab musical experiment board allows you to interconnect virtually any electronic musical instruments and music software. It removes the hassle with one box for MIDI and another for CV or a third for USB.

Saint-Petersburg based Alexander Letcius and Bulat Sharipov create a magnificent virtual forest, illuminated by luminous flying creatures that react to visitors’ position.

Art unprofitable? On the contrary! The ZKM | Karlsruhe once again goes in search for works of art in App format, and awards the best of them with prize money to the sum of €10,000.

Leading Austrian digital artist, LIA is one of the 13 artists currently showing their work on StillReel. Nick Darcy-Fox, Founder of StillReel talks with LIA about her art

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RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.

12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

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