Critical Engineers’ hands on with Google Glass

When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.

04/08/2013
Red Never Follows – ‘Breeding Innovation’

For its twentieth anniversary HUGO now celebrates the adventurous and unpredictable path creativity takes. In collaboration with a unique selection of twenty international leading creators and inspiring inventors, HUGO showcases this spirit of not following at the Saatchi Gallery London.

04/07/2013
Elektra 2013 – Meditations on Anti/Matter

Montreal, the beginning of May, a dark performance space illuminated by an otherworldly glow; this combination of factors could only mean one thing – Elektra! CAN was on hand at the 14th edition of the venerable Canadian digital arts festival to soak up the proceedings and we’ve prepared the following overview of some of the (well, our) highlights.

17/05/2013
HOLO – Almost there!

In the wake of our latest Kickstarter campaign update – and the new ‘magazine’ space here on CAN – it is time for us to report back home.

01/05/2013
ScreenLab 0x02 – Exploring new modes of perception

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08/04/2013
Vector – Toronto’s Game+Art Convergence

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

18/02/2013
10 Best and Most Memorable Projects of 2012

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19/12/2012
ScreenLab #2 – New work in the making

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03/12/2012
CLOUDS Interactive Documentary – Exploring creativity through code

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28/11/2012
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012

This autumn Munich will be all about the creative combination of design, code and new technologies. push.conference unites designers and developers from all around the globe to join a series of talks on trending topics.

02/11/2012
OARN 2012 – The Shape of AR to Come

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10/10/2012
DScan – Slit-Scanning for the iPhone

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22/08/2012
Miebach and Posavec – Data, Visualization, Poetry and Sculpture

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10/08/2012
Unpacking the CineChamber – Naut Humon on Nomadic AV Performance

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02/08/2012
Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration

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20/07/2012
Eyeo 2012 – Afterthoughts and asides

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27/06/2012
Fragments in Space – Olivier Ratsi’s White Roads in the Red Matrix

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18/06/2012
Electrostatic Bell Choir & Feedback Babies – Recent work by Darsha Hewitt

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15/05/2012
Tripwire by J.M. Albert and A. Fure – A wall of strings in constant flux

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29/04/2012

This year Alpha-ville teams up with one of the most distinguished cultural institutions BFI to present the UK premiere of Ryoichi Kurokawa’s new audiovisual concert Syn_ and CAN has two tickets to give away!

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When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.

‘Portrait’ is a series of digital portraits representing an identity (or a face) of a movie. Custom software detects faces from every 24 frames of a movie, and creates an average face of all found faces.

For its twentieth anniversary HUGO now celebrates the adventurous and unpredictable path creativity takes. In collaboration with a unique selection of twenty international leading creators and inspiring inventors, HUGO showcases this spirit of not following at the Saatchi Gallery London.

Montreal, the beginning of May, a dark performance space illuminated by an otherworldly glow; this combination of factors could only mean one thing – Elektra! CAN was on hand at the 14th edition of the venerable Canadian digital arts festival to soak up the proceedings and we’ve prepared the following overview of some of the (well, our) highlights.

Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.

In the wake of our latest Kickstarter campaign update – and the new ‘magazine’ space here on CAN – it is time for us to report back home.

Category: HOLO
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In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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Together with our friends at FITC we are excited to offer a 40% discount on ALL ticket types exclusively to HOLO backers and CAN members.

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Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

Created in collaboration with Damian Steward, LIA’s project Rain (2012) is currently on show as part of the exhibition medien.kunst.sammeln at Kunsthaus Graz. It is a fully self-contained wood+aluminium enclosure to exhibit Lia’s interactive generative software artworks from the 1990s and early 2000s.

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Created by London’s digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.

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The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

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This autumn Munich will be all about the creative combination of design, code and new technologies. push.conference unites designers and developers from all around the globe to join a series of talks on trending topics.

Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia. 

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