23/12/2015: 10 Most Memorable Projects of 2015

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

Members
Dear Data – Stefanie Posavec, Giorgia Lupi

Presenting their fifty-two cards, along with thoughts and ideas about the data-drawing process, Dear Data hopes to inspire you to draw, slow down and make connections with other people, to see the world through a new lens, where everything and anything can be a creative starting point for play and expression.

06/09/2016
Education

CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…

05/09/2016
L I T T L E B R O W S E R – Detaching the web from the semiotics of print

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

11/08/2016
Jürg Lehni’s ‘Viktor’ at SFMOMA – A Taxonomy of Communication

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

14/07/2016
A-B-Z-TXT – Call for Participants

Registration for A-B-Z-TXT, the ‘school for 21st century typography’ we are collaborating to present in Toronto this August is now open. Join us for four days of masterclasses (with LUSTlab and N O R M A L S), workshops, and incisive lectures and discussion!

06/07/2016
Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

18/04/2016
Creative-coding on iOS with C4 – Tutorial

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

08/03/2016
Follower – Attention, surveillance and physicality of social media

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

09/02/2016
Facets of ‘New Making’ – Tektonics at ACT Festival

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

05/02/2016
Deep Web – Christopher Bauder and Robert Henke’s “super-structure” premieres at CTM 2016

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

02/02/2016
10 Most Memorable Projects of 2015

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

23/12/2015

Video of the much-anticipated collaboration between two Berlin-based greats – Christopher Bauder and Robert Henke at Berlin’s CTM 2016 festival.

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Presenting their fifty-two cards, along with thoughts and ideas about the data-drawing process, Dear Data hopes to inspire you to draw, slow down and make connections with other people, to see the world through a new lens, where everything and anything can be a creative starting point for play and expression.

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CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…

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Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

Dear Data is a year-long, analog data drawing project by Giorgia Lupi and Stefanie Posavec, two award-winning information designers living on different sides of the Atlantic. This amazing collection of postcards is now available in the form of the book which you can pre-order today!

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.

Registration for A-B-Z-TXT, the ‘school for 21st century typography’ we are collaborating to present in Toronto this August is now open. Join us for four days of masterclasses (with LUSTlab and N O R M A L S), workshops, and incisive lectures and discussion!

CAN contributor Dylan Schenker considers AUTOMATA (“art made by machines for machines”) and the uneasy relation between human and machine aesthetics at the third edition of Montreal’s BIAN digital art biennale.

Taking place at Espacio Fundación Telefónica in Lima between 17 March – 19 June, New Realities is a touring exhibition curated and produced by Alpha-ville which explores how the phenomenal pace of technological advancement is changing the way we perceive ourselves and our world.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.

Sónar+D 2016, the 4th International Congress for Digital Culture and Creative Technologies will be held in Barcelona on 16, 17 and 18 June and takes place within Sónar by Day.

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Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.

A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

Video featuring Manfred Mohr discussing ideas behind his Artificiata II work currently on display at Carroll Fletcher in London.

Category: Members / News
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In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

After the experiments in physical programming in the “Traces” project we reported on last year, Dana Zelig decided to examine the possibility of adjusting the plastic to fabrics, by means of pressing them together, allowing the heat to manipulate the plastic, and the manipulated plastic to effect the adjusted fabric.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

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