Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
Exploring Post-Poster at MDes Basel
Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
StarScript – Collective wonder encoded, processed, and projected
StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
Zero Range – Documenting the unbearable in a culture of systematic filtering
Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
Light Streaks – Generative photography
The latest in the series of experiments by Karsten Schmidt, is a small selection of long-exposure images created from randomly generated IFS, a family of very oldskool primitive/trivial fractal functions
Scruple – A Chrome extension that replaces moral hesitation with computation
Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
V6 Development Log (02/2026)
February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
The First Wave of Speakers Announced for Creative Tech New York 2026!
On June 16, join us to explore what’s next in Creative Tech, in a culture shaped by AI acceleration, immersive worlds, and interconnected audiences.
Featured
EYEBEAM 2026 – Speculating On Plurality
This 2026 Residency calls on emerging artists based in NYC within the 5 boroughs to apply to the Open Call; artists whose practice and thinking act as catalysts in defining our paths ahead, and align with the theme Speculating on Plurality. This residency supports emerging artists seeking to further develop...
Creative Tech London 2026
Join creative technologists, innovators, and creative professionals for a packed day of inspiring presentations from expert speakers. This is your chance to connect with the European Creative Tech community, gain new ideas, take home practical insights, and understand the technology that powers award-winning creative organisations. What's covered at Creative Tech...
The Forest – Hugo Martínez-Tormo
El Bosque by Hugo Martínez-Tormo transfers the aesthetic imagery of the natural ecosystem to the exhibition space through three installations.
localhost:2026
Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
Deep Fields – Centre Wallonie-Bruxelles
Deep Fields brings together artists who explore deep fields, from distant desert landscapes to unstable, mobile fields of particles. Confronted with the unrepresentable and the invisible, the artists question perception, which is constantly referred back to its own limits, frameworks and boundaries. Their works are traces of events: the material...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
BiblioTech – ReReading the Post-digital Library
BiblioTech explores the changing role of the library, reading, writing, and publishing in a post-digital age.
Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
Are You a Software Update?
Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology.
Collapsed Mythologies – A Geofinancial Atlas
This book explores the mythological slang of finance—from hectocorns to dark pools. Benjaminsen and Casey reveal how these "supernatural" fictions aren't just colorful talk, but forces that violently shape our real-world ecology.
We the Bacteria – Notes Toward Biotic Architecture
Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
The Obverse Box – Deru fuses sound, light, and artifact
“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
A-B-Z-TXT 2018 – Call for Participants
A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.
The Fragility of Complexity
Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.
A Personalised Spin Cycle – Project EVA’s Object of the Internet
The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that ref...
Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group
Developed at the MIT Media Lab's Mediated Matter Group, 'Data-Driven Material Modeling' refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
Delineation & Decay – Laleh Mehran’s Entropic System
Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approa...
Icon do better – Exploring emergent property of exchanging symbols
Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.
Super Flying Tokyo, February 1-2, 2014
Rhizomatiks and Daito Manabe proudly present “Super Flying Tokyo” taking place on February 1st and 2nd, 2014 in Tokyo featuring CreativeApplications.Net
Luciferins – an interactive installation inspired by invisible networks of bioluminescent fish and internet network traffic
Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.
Ad Inifitum – A machine parasite that harvests human energy
Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, "Ad Infinitum" is a “parasitical” machine that, quite literally, lives off of human-generated energy.

