Data Critters – Tracing our digital actions through modern scribes
Data Critters are custom-built mechanical plotters connected to live data feeds from the platforms they map. They trace paths across paper as data is generated, producing an ever-growing, never-finished map of online human activity.
IED Master of Arts in Interaction Design: shaping emerging technologies for products and services
IED Master of Arts in Interaction Design focuses on training designers who can shape and manage interaction ecosystems where physical and digital dimensions converge.
In A Minute – The rhythm of our global impact
The keys in the front door, the scribbling of a pencil, the bubbling of the coffee pot. These elements of our everyday soundtrack hold meaning for all of us, so we programmed these familiar objects to move to the rhythm of our global impact.
Uncoded Gestures – Tracing the echos of the past
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
V6 Development Log (03/2026)
Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
Paramnésico by Desilence at Load Gallery
Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
Scruple – A Chrome extension that replaces moral hesitation with computation
Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
V6 Development Log (02/2026)
February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
Featured
New Media Design Experiments: Mediated Things
Design has long been defined as ”the act of making“ determining form, assigning function, delivering to the user. This exhibition begins outside that definition. The works gathered here ask: what if design is not about completing things, but about starting relationships? At the intersection of new media art, interaction, and...
SEQUENCE Fest
Sequencefest is an exhibition of animated works by James Merrill, Nat Sarkissian, Nima Nabavi, and Bre Pettis. The show brings together four distinct voices in generative and motion-based art, exploring plotted movement, digital animation, and screen-based storytelling within a physical gallery environment. Animations will be shown on screens throughout the...
NOX: Confessions of a Machine
NOX: Confessions of a Machine is a site-specific solo exhibition by Lawrence Lek bringing together two interconnected works: NOX and Guanyin: Confessions of a Former Carebot, and inviting us to imagine a near future shaped by intelligent infrastructure and autonomous systems.
Digital Delights & Disturbances
Digital Delights and Disturbances (DDD) is a lecture series hosted by the Communications and Media Studies Department at John Cabot University (Rome), curated by Valentina Tanni, and 'serves as an intersection where issues of technology, society, and culture meet.' The Spring 2026 series includes Hito Steyerl (05/02), Auriea Harvey (24/02),...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Designing Questions
Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
Maintenance of Everything
Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
Incomputable Earth: Technology and the Anthropocene Hypothesis
This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
BiblioTech – ReReading the Post-digital Library
BiblioTech explores the changing role of the library, reading, writing, and publishing in a post-digital age.
Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
MEMEX | Duologue – 3D study of mortality using photogrammetry techniques
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
Light Barrier – Millions of calibrated light beams create floating phantoms in the air
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Drone Aviaries & Field Guides – A Conversation with Superflux
Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that...
PERACH – Understanding ourselves and our surroundings
'PERACH' is a biofeedback art installation that allows visitors to 'feel' the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, a...
Cryptid – Animatronic light sculpture by Michael Candy
Created by Michael Candy, 'Cryptid' is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the project...
Positions of the Unknown – Tracking 52 secret satellites in Earth’s orbit
Created by Juliane Götz and Sebastian Neitsch of Quadrature and currently on view within the Ars Electronica exhibition at the DRIVE Volkswagen Group Forum in Berlin, “Positions of the Unknown” is an installation of 52 custom-made mini machines th...
The Transcriptions of Space – AI assisted visual stimuli
Created by Artem Stepanchuk, 'The Transcriptions of Space' is an experimental application (PWA) developed using deep learning algorithms that demonstrates the ability of artificial intelligence to realize the inherent human creativity.
Considering Technology and the State of the Art(s) at Sónar+D
CAN’s report on Sónar+D, the Sónar Festival’s sidebar congress on ‘creativity, technology & business’ that took place June 18th-20th in Barcelona.
