Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
Exploring Post-Poster at MDes Basel
Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
StarScript – Collective wonder encoded, processed, and projected
StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
Zero Range – Documenting the unbearable in a culture of systematic filtering
Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
Light Streaks – Generative photography
The latest in the series of experiments by Karsten Schmidt, is a small selection of long-exposure images created from randomly generated IFS, a family of very oldskool primitive/trivial fractal functions
Analytic Scape – World as classified and quantified by AI
Analytic Scape is a series of scape videos reconstructed through the eye of AI. After capturing various urban and natural scenes, the footage was analyzed using twenty distinct computer vision algorithms.
Constant Points of Data – Indistinct voices over PA
This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.
V6 Development Log (02/2026)
February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
The First Wave of Speakers Announced for Creative Tech New York 2026!
On June 16, join us to explore what’s next in Creative Tech, in a culture shaped by AI acceleration, immersive worlds, and interconnected audiences.
Constella – Supporting Storywriters’ Interconnected Character Creation through LLM-based Multi-Agents
Constella is a AI-based creativity support tool that uses social media-inspired interactions to help storywriters build interconnected character casts.
Whose future is liveable?
Article by Jake Fremantle discussing two recent books on ecological politics by Nicholas Beuret and Thea Riofrancos and the pathways to resisting capital's ecological destruction.
Featured
EYEBEAM 2026 – Speculating On Plurality
This 2026 Residency calls on emerging artists based in NYC within the 5 boroughs to apply to the Open Call; artists whose practice and thinking act as catalysts in defining our paths ahead, and align with the theme Speculating on Plurality. This residency supports emerging artists seeking to further develop...
Creative Tech London 2026
Join creative technologists, innovators, and creative professionals for a packed day of inspiring presentations from expert speakers. This is your chance to connect with the European Creative Tech community, gain new ideas, take home practical insights, and understand the technology that powers award-winning creative organisations. What's covered at Creative Tech...
The Forest – Hugo Martínez-Tormo
El Bosque by Hugo Martínez-Tormo transfers the aesthetic imagery of the natural ecosystem to the exhibition space through three installations.
localhost:2026
Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
Deep Fields – Centre Wallonie-Bruxelles
Deep Fields brings together artists who explore deep fields, from distant desert landscapes to unstable, mobile fields of particles. Confronted with the unrepresentable and the invisible, the artists question perception, which is constantly referred back to its own limits, frameworks and boundaries. Their works are traces of events: the material...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
Creative Research Engineer at Zurich University of the Arts
The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
Are You a Software Update?
Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology.
Collapsed Mythologies – A Geofinancial Atlas
This book explores the mythological slang of finance—from hectocorns to dark pools. Benjaminsen and Casey reveal how these "supernatural" fictions aren't just colorful talk, but forces that violently shape our real-world ecology.
We the Bacteria – Notes Toward Biotic Architecture
Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
45 Symbols – Clay to Code
45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
Alias – A teachable “parasite” for your smart assistant
Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
Terrapattern – Neural network visual search tool for satellite imagery
Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan's students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ab...
Open Highway – Surfacing the hidden layers of the city
Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.
Mesh Mould – Spatial robotics and designing for material interdependencies
This research project by Gramazio Kohler Research at ETH Zurich titled 'Mesh Mould' investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the p...
Longhand Publishers – Design workstations for collaborative mini publications
In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.
Bouquet – Synaesthetic olfactory device to perceive colour through fragrance
Created by the ECAL's Bachelor Media & Interaction Design students at ÉCAL, and led by Niklas Roy, Bouquet is a synaesthetic olfactory device which allows the user to perceive color through fragrances.
Breaking the Surface – Responsive ‘ocean’ of acrylic actuators
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the s...
AADRL – Behavioural Complexity; Mobile, Self-Aware and Self-Assemble
Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
