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Online for 6,376 days (17 years, 5 months, 16 days), published 4,113 articles about 2,874 people, featuring 194 tools, supported by 1,714 members, and providing access to 430 students.
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Title Excerpt Metadata Color
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
Exploring Post-Poster at MDes Basel
Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
  • D05/03/2026
  • A@
  • C
  • P
  • T
  • Corpseware – Seven years of dormancy, one moment of bloom
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
    Residual Lines – Fragility of Knowledge
    Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
    Exploring Post-Poster at MDes Basel
    Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.

    1-9 of 2868

    Titles Beyond the Screen – How algorithms lo...
    Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
    , Material Interactions – A New Species...
    In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
    , Forever Frequencies – Joint symphony ...
    Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
    , Helical Echo – A modular, evolving ob...
    The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
    , T(h)ree – Integrating community knowl...
    T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
    , Interview with Marc Vilanova – The hi...
    Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
    , Corpseware – Seven years of dormancy,...
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
    , Residual Lines – Fragility of Knowledge
    Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
    , Exploring Post-Poster at MDes Basel
    Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
    ,
    Categories Member, Project, Sponsored,
    Chart
    Scruple – A Chrome extension that replaces moral hesitation with computation
    Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
    V6 Development Log (02/2026)
    February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
  • D26/02/2026
  • A@Filip
  • C
  • P
  • The First Wave of Speakers Announced for Creative Tech New York 2026!
    On June 16, join us to explore what’s next in Creative Tech, in a culture shaped by AI acceleration, immersive worlds, and interconnected audiences.
    Oct
    17
  • 21/03/2026
  • LGijón
  • CExhibition
  • The Forest – Hugo Martínez-Tormo
    El Bosque by Hugo Martínez-Tormo transfers the aesthetic imagery of the natural ecosystem to the exhibition space through three installations.
    Mar
    20
  • 22/03/2026
  • LLausanne
  • CFestival
  • localhost:2026
    Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
    Jan
    23
  • 24/03/2026
  • LParis
  • CExhibition
  • Deep Fields – Centre Wallonie-Bruxelles
    Deep Fields brings together artists who explore deep fields, from distant desert landscapes to unstable, mobile fields of particles. Confronted with the unrepresentable and the invisible, the artists question perception, which is constantly referred back to its own limits, frameworks and boundaries. Their works are traces of events: the material...
    URLcwb.fr
    Sep
    11
  • 26/03/2026
  • LLondon
  • CExhibition
  • PROPHECY – Auriea Harvey (Arebyte)
    PROPHECY is a body of newly commissioned work by pioneering multi-media artist Auriea Harvey. Curated by Pita Arreola, PROPHECY is an allegorical rendering of a spiritual journey, charting a course to reclaim grace and unity amid a landscape of disconnection and collective suffering. At its core lies a deep yearning...
    Mar
    26
  • 28/03/2026
  • LEindhoven
  • CFestival
  • Soft, Slow and Powerful – STRP
    Soft, Slow and Powerful is a three-day event by STRP from 26-28 March in which they explore the alternative relationships with technology. Featuring a small-scale exhibition, a performance night , workshops, and a context programme, with the works of Atelier-E, Nemo Vos, Ecaterina Grigorieva, Gjorgji Despodov, Sara Ballout, Theresa Reiwer,...
    URLstrp.nl
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    82
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    147
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    115
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    90
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    255
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    365
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    656
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    128
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    236
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    68
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    75
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    417
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    103
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    54
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    212
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    186
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    116
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    70
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    99
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    91
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    55
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SActive
  • Tma, producer, watertown,
  • Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
    The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
  • D06/02/2026
  • CJob
  • SActive
  • Taz, teaching, tucson, usa,
  • Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
    The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
  • D21/01/2026
  • CJob
  • SExpired
  • Tgermany, teaching, weimar,
  • BiblioTech – ReReading the Post-digital Library
    BiblioTech explores the changing role of the library, reading, writing, and publishing in a post-digital age.
  • D09/03/2026
  • CBook
  • P,
  • Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
    Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
  • D06/03/2026
  • CBook
  • P
  • Are You a Software Update?
    Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology. 
    Collapsed Mythologies – A Geofinancial Atlas
    This book explores the mythological slang of finance—from hectocorns to dark pools. Benjaminsen and Casey reveal how these "supernatural" fictions aren't just colorful talk, but forces that violently shape our real-world ecology.
    We the Bacteria – Notes Toward Biotic Architecture
    Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
    Collaborative Self Portraits at ITP
    Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.
    Breeze – The decimal place, a construct of nature beyond 0 and 1
    'Breeze' is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6x16 matrix and creates sequential and random movement patterns in the matrix...
    HARVEST – Mining cryptocurrency with wind to fund climate research
    Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for c...
    The Reality Editor – Networking functional relationships between physical objects
    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
    RE:PLACES – Liebl and Schmid-Pfähler
    RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
    Palimpsest – Collective memory through Virtual Reality
    Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...
    Neuhaus.world – Participatory, interactive music video for Lake of Pavement
    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
    HOLO 2 – The Future is (Out) Now
    From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
  • D23/11/2016
  • A@alexander
  • C
  • P
  • SHIFT – A roadmap to economically distributed automation
    Developed at Strelka during the 'The New Normal Program' in 2017, 'SHIFT' (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the ...
    Synthetic Pollenizer – Robotic interventions in the real-world ecological systems
    Created by Michael Candy, "Synthetic Pollenizer" is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the repr...