A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.
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99 ResultsDiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of “VS” interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
re-frame is a generative artwork that is using the copyright-free, CC0-licensed collection data of the Finnish National Gallery in its implementation. It has been selected into one of the shortlisted artworks of Combine24, a generative art competition organized by the Gallery.
gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.
‘Equilibrium Morphologies’ investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviours of interacting forces and explore multiple states of equilibrium.
Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901…
Munich Touchdesigner Community! We are hosting two Touchdesigner workshops on July 17th (beginners with Stefan Kraus) and July 18th (advanced with Markus Heckmann from Derivative / Touchdesigner). There are still free places. Join us!! Tickets here: https://pretix.eu/mxzehn/td-a1-7-19-muc/ Pushing the Boundaries – and Staying in Control Thursday / 18 July 2019 In this 1-day English language…
In 1687 Sir Isaac Newton, english mathematician, physicist and astronomer published his highly influential book “Principia Mathematica”, introducing mathematical models for fluids that account for viscosity. Over 300 years later in 2018, his calculations are the foundation of a computer program designed as a drawing tool. Producing his own tools for creation, 1986 born German…
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.
This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.