Digital Fabrications – Designer Stories For A Software-Based Planet

‘Digital Fabrications’ is a collection of essays and half-true stories about design software and hardware. Each piece expands on emerging trends, devices, foibles, and phenomena engendered by an increased reliance on interactions with interfaces in the discipline.

01/11/2019
Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

21/11/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
OFFF MX 2015 – Form and Future

CAN and Swiss artist and designer Jürg Lehni will join an eclectic cast of international creators at this year’s OFFF MX (24 – 26 September) to “feed the future”.

17/09/2015
ESC – Escaping Reality

ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in video games and highlighting the limits of our own existence.

17/10/2024
Continuum Resonance + PolyNodes

Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of “VS” interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

09/10/2024
I!&3_OCR – Typographic experiments on human-only legibility

Created by Christine Brovkina at the University of Bremen, I!&3_OCR is a typography project exploring human-only legibility. It comprises a series of typographic experiments with OpenType and Variable Fonts technologies, which are only readable by humans, and any attempt to recognise a text set in this typeface using OCR (Optical Character Recognition) tools will produce incorrect results.

01/08/2024
Sorn-Lai – Technosphere and post-singularity

“Sorn-Lai” is an immersive narrative set in a post-singularity world where biology and technology merge. In the White Forest, life fuses with AI and biotech. Through a researcher’s journey, it explores ethical and sustainable implications of our technological advancements, urging reflection on our relationship with technology and nature in the Anthropocene.

16/07/2024
HTX Tech X Summit 2024 Opening Video (AI Generated Content)

From the creators and team that produced the Holographic Opening Performance for the launch of Home Team Science and Technology Agency (HTX) back in 2019… After five years , HTX is back and this time round, we produced an opening video using Generative AI which was something that never seen done before in Singapore as of this date of posting.

06/05/2024
Non-Fungible Plants – NFP.garden

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

25/01/2024
Controlled Uncontrollables: SAD and the Bubble Printer

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

27/10/2023
FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
Resonate (2012–2018)

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

14/03/2022
B612 | Data Real-time Interactive Imaging Installation

Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.

24/11/2021

Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.

‘Digital Fabrications’ is a collection of essays and half-true stories about design software and hardware. Each piece expands on emerging trends, devices, foibles, and phenomena engendered by an increased reliance on interactions with interfaces in the discipline.

Category:
Tags: / / /

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

CentrePasquArt’s super-group show Short Cuts invites viewers to trace ideas, influences, and positions across five decades of work by merely taking a few steps.

John Lennon: The Bermuda Tapes in an interactive Album App that tells the story of John Lennon’s life changing journey sailing through a mid-Atlantic storm to Bermuda in June 1980, the creative discovery during his time on the island and the artistic collaboration from abroad with wife Yoko Ono at home in New York.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

CAN and Swiss artist and designer Jürg Lehni will join an eclectic cast of international creators at this year’s OFFF MX (24 – 26 September) to “feed the future”.

ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in video games and highlighting the limits of our own existence.

Category: Games / Unreal
Tags: / / / / /

Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of “VS” interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

Hyperthread explores the aesthetics of parametric chip design through the lens of the Jacquard Loom. It is based on public domain microchips and emulators that perform different functions such as a cryptographic key generator, a general purpose CPU or a simple flipflop (the fundamental building blocks of a microchip).

Created by Christine Brovkina at the University of Bremen, I!&3_OCR is a typography project exploring human-only legibility. It comprises a series of typographic experiments with OpenType and Variable Fonts technologies, which are only readable by humans, and any attempt to recognise a text set in this typeface using OCR (Optical Character Recognition) tools will produce incorrect results.

“Sorn-Lai” is an immersive narrative set in a post-singularity world where biology and technology merge. In the White Forest, life fuses with AI and biotech. Through a researcher’s journey, it explores ethical and sustainable implications of our technological advancements, urging reflection on our relationship with technology and nature in the Anthropocene.

From the creators and team that produced the Holographic Opening Performance for the launch of Home Team Science and Technology Agency (HTX) back in 2019… After five years , HTX is back and this time round, we produced an opening video using Generative AI which was something that never seen done before in Singapore as of this date of posting.

Stream of Consciousness is a daily performance revealing the thoughts of an imaginary artist creating and sharing images in real time. Observe the act of inspiration unfolding one idea at a time in this boundary-blurring social experiment and ponder the nature of art and creativity in the age of AI.

On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.

Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.

Sun Thinking is an online group show that brings together artists and writers to explore some of the themes and questions central to the Solar Protocol.

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

Category:
Tags:

Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.

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