Spheres of Influence – Drawing lifelines of the city

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

24/03/2017
Markov Decisions – Sound as a physical property of matter

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

22/03/2017
_border_ctrl

he need for visas for certain country, for some citizens, is for safety of the foreign land from the traveller. Meaning, a visa is needed to keep tabs on a persons activities in the intended country, if he/she creates any damage. But today he or she doesn’t need to be physically present in a country…

20/03/2017
border_ctrl – Internet Border Control (IBC)

Created by Saurabh Datta, border_ctrl explores future government agency, created to keep tabs of internet browsing of individuals. To keep a healthy control of one’s online activities, Internet Border Control[IBC] runs a daemon on individual’s computers.

15/03/2017
Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

14/03/2017
GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

10/03/2017
The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

07/03/2017

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

The Faculty of Information Technology (IT), at Monash University is seeking to appoint an outstanding Lecturer or Senior Lecturer to be a leader in Interaction Design in a dynamic research and teaching environment.

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Catalysis Communications in London are looking for an enthusiastic, creative and skilled designer/ developer to join their studio to help support the design and development of digital campaigns.

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PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

Created by Filipe Vilas-Boas and Paul Coudamy, The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience in reference of Isaac Asimov’s Three Laws of Robotics.

The dadamachines automat toolkit enables you to tap, move and bang to make sound with the world around you. It is hackable & open-source and now looking for support on Kickstarter.

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Artificial Rome in Berlin are seeking Senior Creative Developer to be responsible for the front-end development of interactive projects and collaborating with a very skilled and passionate team of designers, developers and producers.

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For their work on web projects, apps, data visualisation and spatial installations Artificial Rome in Berlin are looking for a Junior Project Manager (m/w) that could enrich their team.

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Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.

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Artificial Rome is looking for an exceptionally skilled Environment Artist to help create high quality assets for our future VR titles.

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Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

he need for visas for certain country, for some citizens, is for safety of the foreign land from the traveller. Meaning, a visa is needed to keep tabs on a persons activities in the intended country, if he/she creates any damage. But today he or she doesn’t need to be physically present in a country…

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In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.

10bit FX, the creators of Notch, are seeking an experienced visual effects / motion graphics artist to join them as a Product Specialist to help us continue to become a disruptive force in the content creation industry.

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“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.

Created by Saurabh Datta, border_ctrl explores future government agency, created to keep tabs of internet browsing of individuals. To keep a healthy control of one’s online activities, Internet Border Control[IBC] runs a daemon on individual’s computers.

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

A highly creative team designing holistic experiences in and around the car are looking for a Creative Technologist.

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Created by Flower/Fu Dongting, weave/wave is an interactive artwork that converts portraits of visitors into a particle field that is used to construct a mirror image, one of data and sound.

The SapientRazorfish Emerging Experiences team is looking for a developer with a strong computer vision background and a passion for creating interactive experiences that mix computer graphics, computer interaction, and creativity.

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Milla & Partner ist eine Agentur für Kommunikation im Raum. Kernkompetenz ist die Kreation und Umsetzung von Markenwelten, Ausstellungen, Messeauftritten und Events.

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Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.

INDG, a fine mixture of 3D artistry and meaningful engineering, is looking for a LEAD SOFTWARE ENGINEER to join us in Amsterdam.

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INDG is experiencing exciting growth and expansion. To help us create the most beautiful and the best digital experiences, we are seeking an Amsterdam based Senior Software Engineer (Analytics).

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INDG is seeking a talented Systems Architect (Analytics) to join our Engineering and Product team.

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Count

1-30 of 33

Dates

  • 2017/03