/fragment shader (2)
GPU Performance 101
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
10/03/2017Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
Category: Members / Processing / Tutorials
Tags: 2d / animation / blobs / computational art / controlp5 / creative coding / fragment shader / GLGraphics / glsl / interactive / metaballs / procedural / toxiclibs
Tags: 2d / animation / blobs / computational art / controlp5 / creative coding / fragment shader / GLGraphics / glsl / interactive / metaballs / procedural / toxiclibs