Critical Engineers’ hands on with Google Glass

When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.

04/08/2013
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Cyberfeminism Index – Mindy Seu

In Cyberfeminism Index, hackers, scholars, artists, and activists of all regions, races and sexual orientations consider how humans might reconstruct themselves by way of technology.

01/12/2023

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

22/03/2023
Resonate (2012–2018)

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

14/03/2022
HOLO 2 – The Future is (Out) Now

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

23/11/2016

A new series of hybrid events, interviews, and a podcast featuring a range of eclectic perspectives from faculty, current program participants, and special guests on the intersection of Responsible AI, media, and design in a state of climate emergency.

When Julian Oliver, Arturo Castro and James George finally get to work on Google’s most wanted/feared device. We are watching you and hope you will come soon with a project that will set the tone and give relevant food for the critical engineers we all should be.

Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for climate-change research.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Taking place in Montréal on Oct 1st-3rd, the second edition of MUTEK_IMG takes a deep dive into the creative possibilities of VR and immersive media.

The Transparency Grenade reimagines the iconic Soviet F1 hand grenade as the chassis for a personal data-leaking device.

Open call for one of the partial scholarships to cover 50% of the tuition fees as part of the Elisava Masters’ Scholarships 2024.

In Cyberfeminism Index, hackers, scholars, artists, and activists of all regions, races and sexual orientations consider how humans might reconstruct themselves by way of technology.

The Portable Black Cat Radar is part of an ongoing series exploring Machines Responding to Superstitions. The device is comprised of a GPS, gyroscope and magnetometer to gauge your position in the world while at the same time generating fictional black cats for you to dodge.

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

Resonate 2012 – 2018 – Exploring art, media and technology. Belgrade, Serbia. Founded by Maria Jelesijevic, Jelena Nesic, Filip Visnjic and Eduard Prats Molner in 2011 together with the close collaborator Dragan Ambrozic, first Resonate took place in 2012. Festival grew each year, both in audience, participants and those involved in making it happen. It…

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In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.

For the third time, KIKK Festival will take over Namur (Belgium) to showcase the latest movers and shakers in the worlds of digital art and design. KIKK brings together the world’s most talented creative coders, innovators, designers, artists and researchers.

Interview with Zach Lieberman, Jen Lowe, Amit Pitaru and Taeyoon Choi about the soon-to-launch School for Poetic Computation (SFPC).

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The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012

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