/?s=Lucky Frame
Displaying search results
34 ResultsNew experimental app from Zach Gage comes in the form of space invaders shooter with an edge to gameplay. Toying with the idea of “consequence”, everything that happens while you play is real. Each alien is procedurally generated out of a file on your computer. When you kill an alien, the file it was created from is destroyed. On the other hand, if you are killed, the application itself will be destroyed.
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.
The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…
Conceived by Spanish photographer Óscar Monzón and developed by Espadaysantacruz Studio, KARMA is an interactive audiovisual experience designed for the iPad integrating photos, video and music created by Óscar Monzón.
CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!
In collaboration with Intel, CAN is pleased to announce the launch of Intel Perceptual Computing challenge. This is your opportunity to change the way people interface with computers and win a chance at $100,000 and get your app on new Perceptual Computing devices.
In less than 3 days Resonate 2013 Festival kicks off in Belgrade and we have been making final preparations to greet over 1200 visitors from all over the world. This should also explain the lack of posts on CAN in the last few days and also the next few days. In case you missed info…
Earlier this year, we have been thinking about “curated workshops”, an opportunity to bring people together to work for a very short period and share their creations. These would include setting up a team, inviting a few high-profile individuals and opening up submissions for participation.
The Amsterdam Dance Event (ADE) is the leading electronic music conference and the biggest club festival for electronic music. Founded fourteen years ago, ADE first came to light in 1996 as a small conference with a few hundred music professionals and a festival program in 3 clubs with 30 DJs. Now in 2010, ADE has…