Considering Virtuality: Theorizing the Web 2013

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

06/03/2013
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013
All About Cardboard – Workshop by Niklas Roy + Cardboard Plotter

Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

22/02/2013
Robotic motion control as a creative medium for designers – SCI-Arc

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11/02/2013
Creating spectacles with d3 / United Visual Artists – Special Feature

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

08/02/2013
Drop Experiment by Manny Tan

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16/01/2013
Second Surface – Multi-user spatial collaboration system

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11/01/2013
rOtal + apps for Android by Binuara

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02/01/2013
Woods – Structured landscape of responsive light by Nocte

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11/12/2012
Game On! LA Game Space Levels Up

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30/11/2012
Stephen Cornford takes an obsolete media format for a spin

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26/11/2012
Moving Picture Show by Jürg Lehni and Contributors

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19/11/2012
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Cyclic Vacuum Cannon – Part 2

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07/11/2012

This autumn Munich will be all about the creative combination of design, code and new technologies. push.conference unites designers and developers from all around the globe to join a series of talks on trending topics.

02/11/2012
Circus of Light by Shift-P on Kickstarter

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31/10/2012
ETA 2012 – A Branding Singularity

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25/10/2012
Toxoplasmosis Window Installation at Random Studio

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24/10/2012
Interactive Fabrication of Functional Mechanical Devices

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19/10/2012
OKO – Interactive journey through NASA image database

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16/10/2012
Rubans for iPad + New version of Cinder / Cocoa Touch wrapper

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15/10/2012
Bernhard Willhelm Spring Summer 2013

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11/10/2012
Anatomy of a Series – Santiago Ortiz’s Lostalgic

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01/10/2012

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

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CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

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You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

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“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

Created by Matthias Dörfelt aka mokafolio, Weird Faces Study uses PaperJS library to produce computer generated faces that have a certain aesthetics and are immediately recognisable.

Over the last 4 weeks you’ve served us a potent cocktail of enthusiasm, affirmation and disbelief. Each morning we woke up to surpassed expectations. When the 456th pledge pushed us over the 100% mark only five days into our campaign..

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A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program.

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Chasing Aurora is a 2D aerial action game by Broken Rules for Nintendo Wii U that allows up to 5 people to cooperate or compete against each other.

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Category: Members / News
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This autumn Munich will be all about the creative combination of design, code and new technologies. push.conference unites designers and developers from all around the globe to join a series of talks on trending topics.

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Silo 468 is a permanent light installation that transforms abandoned oil silo in Helsinki into a light display and civic center. For this project, Tecné Collective joined Lighting Design Collective to create a custom software that controls the installation’s light show.

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Category: Games / iOS / Members
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