Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013

Series of works exploring the subject of drawing images in the space around the earth using latitude, longitude and altitude as a coordinate system.

Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.

Brendan Dawes visualises six million rows of information for EE’s roll-out of 4G in these 12000 x 23000 px data visualisations created with Processing.

Word Shift is a tile-swapping word game created in Cinder by David Wicks about shifting letters around the board to form words that cascade off and reveal new letters.

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