Evil Media Distribution Centre at The New Institute in Rotterdam

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

28/06/2013
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013

Replicants is a collection of 3D printed facial studies, each created using a different computer application, software, and printing method as an output source.

“Portrait” is work in progress on a video installations that shows portraits as “paintings in motion” — grotesque, dream-like, abstract and surreal photographs of real people created using various editing and compositing techniques.

Following the recent clashes with 3D printers over IP concerns, Matthew Plummer-Fernandez chose to disguise his latest derivative of Mickey Mouse and to explore this smoothed 3D aesthetic

RCA DI project that looks at possible implication if the act of genetically combining human with animal DNA was not illegal, nor did it violate moral or ethical codes of conduct.

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

BNJMN is a “mobile sensory image production mechanism” with sole purpose to create original artworks by roaming in search of paper, painting whatever he wants, and signing it before he moves on to start the cycle again.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics.

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