Continuum Resonance + PolyNodes

Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of “VS” interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

09/10/2024
J A D U 3.0 — Musical Holograms is now available for iOS and Android

We made a bunch of new holograms exploring photorealistic virtual humans with fully 3D volumetric video performance capture — Including Lil Nas X and Palaye Royale We also expanded the capabilities of the camera with some new functionalities and filters to support creators with the first iteration of tools they might need We finally released our first Augmented Reality Experience…

18/02/2021
CAN 2019 – Highlights and Favourites

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

23/12/2019
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

14/03/2017
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Follower – Attention, surveillance and physicality of social media

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

09/02/2016
Fortune by Zach Gage

Originally conceived and built as a physical installation piece back in 2013, Fortune is the latest in Zach Gage’s series of twitter bots that started in 2009 with Best Day Ever, and the first to live in a context outside of twitter.

09/02/2015
10 Most Memorable Projects of 2014

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

18/12/2014
Guide to Projectors for Interactive Installations

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

14/04/2014

Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.

Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of “VS” interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.

We made a bunch of new holograms exploring photorealistic virtual humans with fully 3D volumetric video performance capture — Including Lil Nas X and Palaye Royale We also expanded the capabilities of the camera with some new functionalities and filters to support creators with the first iteration of tools they might need We finally released our first Augmented Reality Experience…

Category: Member Submissions
Tags:

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.

Category: iOS / Members
Tags:

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

CAN contributor Dylan Schenker considers AUTOMATA (“art made by machines for machines”) and the uneasy relation between human and machine aesthetics at the third edition of Montreal’s BIAN digital art biennale.

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.

Category: iOS / Members
Tags: / / / / / /

Originally conceived and built as a physical installation piece back in 2013, Fortune is the latest in Zach Gage’s series of twitter bots that started in 2009 with Best Day Ever, and the first to live in a context outside of twitter.

Category: Games / Members / News
Tags: /

Created by Lauren McCarthy and Kyle McDonald, pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.

The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.

Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).

“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.

Category: Members / Objects
Tags: / / / / / / / / / /

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

Created by Lauren McCarthy, Crowdpilot lets you crowdsource your conversations by bringing a group of your friends or strangers along to listen.

Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

Count

1-30 of 75

Tags

  • 3d
  • 3d Printing
  • ANCS arduino
  • ANCS protocol
  • Adafruit
  • Android
  • AppStore
  • Apple Notifications
  • Apple Watch
  • Arsenal
  • Artificial Intelligence
  • Augmented Reality
  • BIAN
  • Blair Neal
  • CNC
  • Cinder
  • Crowdsource
  • DTrace
  • Deru
  • Digital
  • ECAL Research Day
  • EFFIXX
  • EPFL+ECAL Lab
  • ESP32
  • Elektra
  • Environment
  • Events
  • Firebase
  • Flash
  • GAN
  • Games
  • Generative Sound
  • Google Data Arts Team
  • Hall Effect sensors
  • Haunted Machines
  • IRCAM
  • Impakt Festival
  • Institute for the Unstable Media
  • Interface
  • LED strip
  • London
  • MR
  • MUTEK
  • Mapping Festival
  • Media Architecture Summit
  • Medialab-Prado
  • NRF52 BLE
  • Nordi NRF52 BLE
  • Objects
  • Orlan
  • Pe Lang
  • Photogrammetry
  • Push 1 stop
  • Quad Alphanumeric Display
  • Raspberry Pi
  • Reference
  • Rhinoceros
  • Robatlab
  • SAT
  • SFPC
  • Semiconductor
  • Sound
  • TIFF
  • Theory
  • UAL
  • Woulg
  • Acoustics
  • Aesthetics
  • Algorithm
  • App
  • Approval
  • Apps for kids
  • Architecture
  • Arduino
  • Ars electronica
  • Art
  • Artificial life
  • Audio
  • Audio synthesis
  • Audiovisual
  • Augmentation
  • Automation
  • Body
  • Box2d
  • Brain
  • Camera
  • Can
  • Can event
  • Capacitive sensor
  • Cci
  • Children
  • City
  • Cloud computing
  • Code
  • Collection
  • Complexity
  • Conceptual art
  • Conversation
  • Creative computing institute
  • Creativeappsnet
  • Cross-disciplinary
  • Crt
  • Cryptocurrency
  • Css
  • Dance
  • Data
  • Design
  • Device
  • DigiPlaySpace
  • Dlp
  • Document
  • Download
  • Ecal
  • Education
  • Emotion
  • Exhibition
  • Experimental
  • Fabrication
  • Facebook
  • Featured
  • Features
  • Festival
  • Follow
  • Fragmentin
  • Free
  • Future
  • Gallery
  • Game
  • Generative
  • Ghosts
  • Github
  • Glitch
  • Glsl
  • Graphical
  • Guide
  • Health
  • Heart rate
  • History
  • How to
  • Html
  • IPad
  • IPhone
  • Illusion
  • Incandescent lightbulbs
  • Information
  • Installation
  • Interaction
  • Interactive
  • Interactive arts
  • Interactive projection
  • Internet
  • Interview
  • Ios
  • Javascript
  • Kids
  • Laser
  • Lcd
  • Learning
  • Led
  • Light
  • Live performance
  • Machine learning
  • Machined
  • Machines
  • Matrix display
  • Max bense
  • Mechanical turk
  • Media
  • Mit
  • Mobile. ios
  • Monitor
  • Monitoring
  • Montreal
  • Movement
  • Music
  • Music interface
  • Music video
  • Narrative
  • Neural network
  • New york
  • Nongames
  • Object
  • OpenFrameworks
  • Opensource
  • Parallax
  • Performance
  • Photoresistor
  • Physics
  • Pixel
  • Portable
  • Potentiometer
  • Prediction
  • Print
  • Process
  • Progress
  • Projection
  • Projectors
  • Projects
  • Promo
  • Provocation
  • Pure data
  • Python
  • Radical norms
  • Receipt printer
  • Representation
  • Reproduction
  • Research
  • Resonate
  • Responsive
  • Review
  • Rndr
  • Science
  • Sensor
  • Sequencer
  • Servo
  • Simulation
  • Skylar tibbits
  • Social
  • Social media
  • Software
  • Soundscape
  • Speculation
  • Stepper-motor
  • Story telling
  • Storytelling
  • Student
  • Surveillance
  • Sustainability
  • Swift
  • Synthesizer
  • System
  • Talk
  • Thermochromic pigment
  • Time
  • Tool
  • Tools
  • Toronto
  • Tracking
  • Tutorial
  • Unity
  • V&a
  • Vehicles
  • Vga
  • Vibrating motor
  • Video
  • Virtual reality
  • Voice
  • Wearables
  • Wood
  • Xenakis