Cyclic Vacuum Cannon by James Paterson – Presstube

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28/09/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
Embers by TDA – 1 kilobyte to rule them all!

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17/08/2012
Hand tracking gesture experiment with iisu middleware and oF

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14/08/2012
Miebach and Posavec – Data, Visualization, Poetry and Sculpture

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10/08/2012
SoundShapes by Queasy Games now available for PS Vita / PS3

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08/08/2012
The Maccabees (in the dark) – Live performance recording with 10 Kinects

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06/08/2012
Unpacking the CineChamber – Naut Humon on Nomadic AV Performance

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02/08/2012
YouWorkForThem – How Proce55ing typeface came to be (Sponsor)

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23/07/2012
This Exquisite Forest – Project by Aaron Koblin and Chris Milk

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19/07/2012
Passion Pit: Gossamer – New interactive music app by Scott Snibbe Studio

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19/07/2012
Eyeo 2012 – Afterthoughts and asides

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27/06/2012
City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012

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21/06/2012
Just another day at the lab: MUTEK A/Visions 2012

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14/06/2012
‘Paik Times Five’ by Flightphase – Painting with Kinect and video

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10/06/2012
The Variable City – François Quévillon’s Dérive

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18/05/2012
I’ve seen the future, I can’t afford it – Jim Munroe’s “Ghosts With Shit Jobs”

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11/05/2012
Plinko Poetry – New interface for electronic poetic expression

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11/05/2012
Lightplot – Robotic 3D light painting system by Ben Cowell-Thomas

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10/05/2012
‘Feel Me’ by Marco Triverio – Digital touch and new channels for bit-intimacy

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02/05/2012
The Politics of the New Aesthetic: Electric Anthropology and Ecological Vision

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating example (you can literally watch this discussion in real time online right now). Image above: Selective…

19/04/2012
Livehoods – Use-Based Urban Analytics

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16/04/2012
“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

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03/04/2012
edding 850 Font by Büro Destruct + Collaborative Realtime Text-Editor

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02/04/2012
Numby by Pitaru and Paterson – Learning counting in weird and wonky ways

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07/03/2012
BKME.ORG – A Web Platform for Reclaiming Bike Lanes

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05/03/2012
‘Starfield’ by Lab212 – Interactive galaxy, the swing and Kinect

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16/02/2012
Cube with Magic Ribbons by Simon Katan – oF and SuperCollider

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16/02/2012

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The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

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Category: Members / Review
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Category: iOS / Members
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Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating example (you can literally watch this discussion in real time online right now). Image above: Selective…

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The Transparency Grenade reimagines the iconic Soviet F1 hand grenade as the chassis for a personal data-leaking device.

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